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dc.contributor.authorSáez Velasco, Sara 
dc.contributor.authorAlaguero Rodríguez, Mario 
dc.contributor.authorRodríguez Cano, Sonia 
dc.contributor.authorDelgado Benito, Vanesa 
dc.date.accessioned2025-04-11T07:55:41Z
dc.date.available2025-04-11T07:55:41Z
dc.date.issued2025-04
dc.identifier.issn2071-1050
dc.identifier.urihttp://hdl.handle.net/10259/10423
dc.description.abstractThe aim of this paper is to find out what the attitudes of higher education students in arts education are towards generative AI and how this relates to their use of it in their academic/professional practice. This is a case study and an exploratory, descriptive and correlational quantitative research study, the methodology of which allows us to determine the vision of the sample of participants in relation to the subject. The design consists of three phases: (1) students complete an Attitude Towards Artificial Intelligence (ATAI) scale; (2) they then create two sketches as a collage of images to be used as visual references for a future digital illustration, one using images from the internet and the other using a generative AI tool; and (3) finally, students complete a questionnaire on their perception after using the generative AI tool used in the activity. The results show significant relationships between attitudes towards AI and perceptions of its effectiveness, efficiency, creativity, and design autonomy. It seems that the attitude with which students approach AI tools is a determining factor when it comes to using them in design tasks and can contribute to quality education.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofSustainability. 2025, V. 17, n. 7, 3096es
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectGenerative artificial intelligenceen
dc.subjectAttitude towards artificial intelligenceen
dc.subjectArts educationen
dc.subjectHigher educationen
dc.subject.otherPsicologíaes
dc.subject.otherPsychologyen
dc.subject.otherInteligencia artificiales
dc.subject.otherArtificial intelligenceen
dc.subject.otherVideojuegoses
dc.subject.otherComputer gamesen
dc.titleStudents’ Attitudes Towards AI and How They Perceive the Effectiveness of AI in Designing Video Gamesen
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.3390/su17073096es
dc.identifier.doi10.3390/su17073096
dc.identifier.essn2071-1050
dc.journal.titleSustainabilityes
dc.volume.number17es
dc.issue.number7es
dc.page.initial3096es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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