Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10259/10477
Título
Optimization Strategies for Standalone Virtual Reality Experiences: the Virtual Reconstruction of the City of Aquinum
Publicado en
IEEE Conference on Virtual Reality and 3D User Interfaces Workshops. 2025, p. 1448-1449
Editorial
Institute of Electrical and Electronics Engineers
Fecha de publicación
2025-04
ISBN
979-8-3315-1484-6
DOI
10.1109/VRW66409.2025.00370
Descripción
Comunicación presentada en Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025, celebrado durante los días 8-12 de marzo en Saint Malo, Francia.
Zusammenfassung
This study presents an optimized 3D modelling procedure for the development of immersive Virtual Reality (iVR) experiences. It has been tested by conducting the virtual reconstruction of the Roman city of Aquinum (Italy), a key archaeological site. The resulting 3D model demonstrates a high Level of Detail (LoD) across a total area of 17,570 m2 (2,470 m2 of which are explorable) with a file size of only 46.2 MB, incorporating just six unique textures. This research not only delivers an accurate reconstruction of the city of Aquinum but also introduces an effective optimization method based on open-source tools.
Palabras clave
Level of Detail
Virtual reality
Cultural heritage
3D modelling
Materia
Informática
Computer science
Realidad virtual
Virtual reality
Versión del editor
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