Untitled: Envíos recientes
Items 121-140 di 183
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A review of immersive virtual reality serious games to enhance learning and training
(2019-12, Springer Nature)Artículo -
Semi-supervised classification with pairwise constraints: A case study on animal identification from video
(2023-12, Elsevier)Artículo -
Using Eye Tracking Technology to Analyse Cognitive Load in Multichannel Activities in University Students
(2023, Taylor & Francis)Artículo -
Perceived satisfaction of university students with the use of chatbots as a tool for self-regulated learning
(2023-01, Cell Press)Artículo -
Network analysis of co-participation in thesis examination committees in an academic field in Spain
(2023-04, Asociación para el Desarrollo de la Ingeniería de Organización (ADINDOR))Artículo -
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“You Are Not My Type”: An Evaluation of Classification Methods for Automatic Phytolith Identification
(2020-11, Cambridge University Press)Artículo -
Adopting a multidisciplinary telemedicine intervention for fall prevention in Parkinson’s disease. Protocol for a longitudinal, randomized clinical trial
(2021-12, Public Library of Science)Artículo -
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Generación automática de preguntas cloze para cuestionarios Moodle sobre análisis léxico
(2021-07, Asociación de Enseñantes Universitarios de la Informática)Contribución a congreso -
Spatial heterogeneity of Pelagia noctiluca ephyrae linked to water masses in the Western Mediterranean
(2021-04, Public Library of Science)Artículo -
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Using Advanced Learning Technologies with University Students: An Analysis with Machine Learning Techniques
(2021-10, MDPI)Artículo -
Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
(2021-12, JMIR Publications)Artículo -
Videoconferencing Software Options for Telemedicine: A Review for Movement Disorder Neurologists
(2021-10, Frontiers Media)Artículo -
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
(2022-11, MDPI)Artículo -
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