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dc.contributor.authorMartínez García, Kim 
dc.contributor.authorMenéndez Menéndez, María Isabel 
dc.contributor.authorBustillo Iglesias, Andrés 
dc.date.accessioned2023-01-30T12:30:00Z
dc.date.available2023-01-30T12:30:00Z
dc.date.issued2021-12
dc.identifier.urihttp://hdl.handle.net/10259/7344
dc.descriptionArtículo de revisiónes
dc.description.abstractDepression and anxiety in children and adolescents are major health problems worldwide. In recent years, serious games research has advanced in the development of tools to address these mental health conditions. However, there has not been an extensive analysis of these games, their tendencies, and capacities. This review aims to gather the most current serious games, published from 2015 to 2020, with a new approach focusing on their applications: awareness, prevention, detection, and therapy. The purpose is also to analyze the implementation, development, and evaluation of these tools to obtain trends, strengths, and weaknesses for future research lines.en
dc.description.sponsorshipThis work was partially supported by grants INVESTUN/18/0002 and FPU18/04688 from the GruaRV project of the Consejería de Empleo of the Junta de Castilla y León (Spain) and the Ministry of Science, Innovation, and Universities.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherJMIR Publicationses
dc.relation.ispartofJMIR Serious Games. 2021, V. 9, n. 4, e30482es
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectSerious gamesen
dc.subjectDepressionen
dc.subjectAnxietyen
dc.subjectChildrenen
dc.subjectAdolescentsen
dc.subjectVirtual realityen
dc.subjectMental healthen
dc.subjectDetectionen
dc.subjectAwarenessen
dc.subjectPreventionen
dc.subjectTherapyen
dc.subject.otherInformáticaes
dc.subject.otherComputer scienceen
dc.subject.otherPsicologíaes
dc.subject.otherPsychologyen
dc.subject.otherSaludes
dc.subject.otherHealthen
dc.titleAwareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Reviewen
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://games.jmir.org/2021/4/e30482es
dc.identifier.doi10.2196/30482
dc.relation.projectIDinfo:eu-repo/grantAgreement/Junta de Castilla y León//INVESTUN%2F18%2FBU%2F0002//Simulador inteligente en Realidad Virtual Inmersiva Colaborativa para la prevención de riesgos laborales por aplastamiento en industrias del metal o plástico/es
dc.relation.projectIDinfo:eu-repo/grantAgreement/MICIU/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/FPU18%2F04688/es
dc.identifier.essn2291-9279
dc.journal.titleJMIR Serious Gameses
dc.volume.number9es
dc.issue.number4es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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