dc.contributor.author | Martínez García, Kim | |
dc.contributor.author | Menéndez Menéndez, María Isabel | |
dc.contributor.author | Bustillo Iglesias, Andrés | |
dc.date.accessioned | 2023-01-30T12:30:00Z | |
dc.date.available | 2023-01-30T12:30:00Z | |
dc.date.issued | 2021-12 | |
dc.identifier.uri | http://hdl.handle.net/10259/7344 | |
dc.description | Artículo de revisión | es |
dc.description.abstract | Depression and anxiety in children and adolescents are major health problems worldwide. In recent years, serious games research has advanced in the development of tools to address these mental health conditions. However, there has not been an extensive analysis of these games, their tendencies, and capacities. This review aims to gather the most current serious games, published from 2015 to 2020, with a new approach focusing on their applications: awareness, prevention, detection, and therapy. The purpose is also to analyze the implementation, development, and evaluation of these tools to obtain trends, strengths, and weaknesses for future research lines. | en |
dc.description.sponsorship | This work was partially supported by grants INVESTUN/18/0002 and FPU18/04688 from the GruaRV project of the Consejería de Empleo of the Junta de Castilla y León (Spain) and the Ministry of Science, Innovation, and Universities. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | es |
dc.publisher | JMIR Publications | es |
dc.relation.ispartof | JMIR Serious Games. 2021, V. 9, n. 4, e30482 | es |
dc.rights | Atribución 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
dc.subject | Serious games | en |
dc.subject | Depression | en |
dc.subject | Anxiety | en |
dc.subject | Children | en |
dc.subject | Adolescents | en |
dc.subject | Virtual reality | en |
dc.subject | Mental health | en |
dc.subject | Detection | en |
dc.subject | Awareness | en |
dc.subject | Prevention | en |
dc.subject | Therapy | en |
dc.subject.other | Informática | es |
dc.subject.other | Computer science | en |
dc.subject.other | Psicología | es |
dc.subject.other | Psychology | en |
dc.subject.other | Salud | es |
dc.subject.other | Health | en |
dc.title | Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review | en |
dc.type | info:eu-repo/semantics/article | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.relation.publisherversion | https://games.jmir.org/2021/4/e30482 | es |
dc.identifier.doi | 10.2196/30482 | |
dc.relation.projectID | info:eu-repo/grantAgreement/Junta de Castilla y León//INVESTUN%2F18%2FBU%2F0002//Simulador inteligente en Realidad Virtual Inmersiva Colaborativa para la prevención de riesgos laborales por aplastamiento en industrias del metal o plástico/ | es |
dc.relation.projectID | info:eu-repo/grantAgreement/MICIU/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/FPU18%2F04688/ | es |
dc.identifier.essn | 2291-9279 | |
dc.journal.title | JMIR Serious Games | es |
dc.volume.number | 9 | es |
dc.issue.number | 4 | es |
dc.type.hasVersion | info:eu-repo/semantics/publishedVersion | es |
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