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dc.contributor.authorMiguel Alonso, Inés 
dc.contributor.authorGuillén Sanz, Henar 
dc.contributor.authorRodríguez García, Bruno 
dc.contributor.authorBustillo Iglesias, Andrés 
dc.date.accessioned2024-01-16T07:55:53Z
dc.date.available2024-01-16T07:55:53Z
dc.date.issued2023-09
dc.identifier.issn2049-0992
dc.identifier.urihttp://hdl.handle.net/10259/8350
dc.description.abstractSerious games, including immersive Virtual Reality (iVR) experiences, can be challenging for players due to their unfamiliar control systems and mechanics. This study focuses on designing a gamified tutorial for iVR serious games that not only teaches iVR interactions but also enhances user enjoyment and engagement. The tutorial consists of progressively challenging mini-games that adapt to the user's performance. Tips and recommendations are provided through a robot avatar if users struggle or make mistakes. An optional narrative is included to enhance user engagement, but it is not mandatory for the iVR experience. Gamification elements, such as point collection and progress updates, are incorporated into the tutorial. It can be played independently or as an introduction to iVR serious games. The goal is to use gamificationprinciples to maintain user engagement and flow while enhancing the learning experience in the virtual world.en
dc.description.sponsorshipThis work was partially supported by the ACIS project (Reference Number INVESTUN/21/BU/0002) of the Consejeria de Empleo e Industria of the Junta de Castilla y León (Spain), the Erasmus+ RISKREAL Project (2020-1- ES01-KA204-081847) of the European Commission and the HumanAid Project (TED2021-129485B-C43) of the Proyectos Estraté-gicos Orientados a la Transición Ecológica y Digital of the Spanish Ministry of Science and Innovation.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherUniversity of Twenteen
dc.relation.ispartofEuropean Conference on Games Based Learning. 2023, V. 17, n. 1, p. 411-417en
dc.subjectTutorialen
dc.subjectVirtual realityen
dc.subjectGamificationen
dc.subjectSerious gamesen
dc.subjectVideo gamesen
dc.subject.otherInformáticaes
dc.subject.otherComputer scienceen
dc.subject.otherTecnologíaes
dc.subject.otherTechnologyen
dc.subject.otherVideojuegoses
dc.subject.otherVideo gamesen
dc.titleDesign and development of a gamified tutorial for iVR serious gamesen
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.34190/ecgbl.17.1.1563es
dc.identifier.doi10.34190/ecgbl.17.1.1563
dc.identifier.essn2049-100X
dc.journal.titleEuropean Conference on Games Based Learningen
dc.volume.number17es
dc.issue.number1es
dc.page.initial411es
dc.page.final417es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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