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dc.contributor.authorGuillén Sanz, Henar 
dc.contributor.authorMiguel Alonso, Inés 
dc.contributor.authorQuevedo Varona, Itziar
dc.contributor.authorRodríguez García, Bruno 
dc.date.accessioned2024-01-17T11:22:47Z
dc.date.available2024-01-17T11:22:47Z
dc.date.issued2023-08-26
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/10259/8367
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherSpringer Natureen
dc.relation.ispartofHuman-Computer Interaction. 2023, V. 14145, p. 444-448es
dc.subject.otherInformáticaes
dc.subject.otherComputer scienceen
dc.subject.otherTecnologíaes
dc.subject.otherTechnologyen
dc.subject.otherSaludes
dc.subject.otherHealthen
dc.titleDesign and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adultsen
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.accessRightsinfo:eu-repo/semantics/embargoedAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/978-3-031-42293-5_51es
dc.identifier.doi10.1007/978-3-031-42293-5_51
dc.identifier.essn1611-3349
dc.journal.titleHuman-Computer Interactionen
dc.volume.number14145es
dc.page.initial444es
dc.page.final448es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones


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