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dc.contributor.authorAguilera, David
dc.contributor.authorOrtiz Revilla, Jairo 
dc.date.accessioned2024-03-06T08:11:03Z
dc.date.available2024-03-06T08:11:03Z
dc.date.issued2021-07
dc.identifier.issn2227-7102
dc.identifier.urihttp://hdl.handle.net/10259/8757
dc.description.abstractSTEM (science, technology, engineering and mathematics) is an educational approach that is now accompanied by the STEAM (STEM + Arts) variant. Both educational approaches seek to renew the scientific literacy of younger generations, and, with the inclusion of the arts, student creativity is described as a key skill that must receive special attention. A review is therefore presented here of empirical STEM and STEAM-based educational interventions so as to determine their potential to develop student creativity. A systematic search of papers over one decade, 2010–2020, found 14 didactic interventions on the Web of Science and Scopus databases for analysis within the review process. The analysis suggested that: (1) the interventions based both on STEM and STEAM have multiple and even contradictory forms, both in theory and in practice; (2) there appears to be a preference among researchers for the Likert-type test to evaluate creativity; and (3) both educational approaches show evidence of positive effects on student creativity. In the light of the principal findings, it was concluded that arguing for the implementation of STEAM education over STEM education, with a view to developing or promoting student creativity, is not in agreement with the evidence from the empirical studies.en
dc.description.sponsorshipThis research was funded by Ministry of Science, Innovation and Universities (Spain) who finances the research project PROFESTEM (PGC2018-095765-B-I00) and by European Commission through project SELFIE (2020-1-ES01-KA201-081850)en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofEducation Sciences. 2021, V. 11, n. 7, 331en
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectSTEM educationen
dc.subjectSTEAM educationen
dc.subjectCreativityen
dc.subjectSystematic reviewen
dc.subject.otherEnseñanzaes
dc.subject.otherTeachingen
dc.subject.otherEducaciónes
dc.subject.otherEducationen
dc.titleSTEM vs. STEAM Education and Student Creativity: A Systematic Literature Reviewen
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.3390/educsci11070331es
dc.identifier.doi10.3390/educsci11070331
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PGC2018-095765-B-I00/ES/COMPETENCIA PROFESIONAL DEL PROFESOR EN FORMACION INICIAL Y EDUCACION STEM/es
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/Erasmus+/2020-1-ES01-KA201-081850/EU/Steam education and foreign language learning in Europe/ SeLFiE/en
dc.identifier.essn2227-7102
dc.journal.titleEducation Sciencesen
dc.volume.number11es
dc.issue.number7es
dc.page.initial331es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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