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dc.contributor.authorGuillén Sanz, Henar 
dc.contributor.authorCheca Cruz, David 
dc.contributor.authorMiguel Alonso, Inés 
dc.contributor.authorBustillo Iglesias, Andrés 
dc.date.accessioned2024-03-14T11:33:15Z
dc.date.available2024-03-14T11:33:15Z
dc.date.issued2024-06
dc.identifier.issn1359-4338
dc.identifier.urihttp://hdl.handle.net/10259/8821
dc.description.abstractWearable biosensors are increasingly incorporated in immersive Virtual Reality (iVR) applications. A trend that is attributed to the availability of better quality, less costly, and easier-to-use devices. However, consensus is yet to emerge over the most optimal combinations. In this review, the aim is to clarify the best examples of biosensor usage in combination with iVR applications. The high number of papers in the review (560) were classified into the following seven fields of application: psychology, medicine, sports, education, ergonomics, military, and tourism and marketing. The use of each type of wearable biosensor and Head-Mounted Display was analyzed for each field of application. Then, the development of the iVR application is analyzed according to its goals, user interaction levels, and the possibility of adapting the iVR environment to biosensor feedback. Finally, the evaluation of the iVR experience was studied, considering such issues as sample size, the presence of a control group, and post-assessment routines. A working method through which the most common solutions, the best practices, and the most promising trends in biofeedback-based iVR applications were identified for each field of application. Besides, guidelines oriented towards good practice are proposed for the development of future iVR with biofeedback applications. The results of this review suggest that the use of biosensors within iVR environments need to be standardized in some fields of application, especially when considering the adaptation of the iVR experience to real-time biosignals to improve user performance.en
dc.description.sponsorshipOpen Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature. Partial financial support was received from the ACIS project (Reference Number INVESTUN/21/BU/0002) of the Consejeria de Empleo e Industria of the Junta de Castilla y León (ES), the Erasmus + RISKREAL Project (Reference Number 2020-1-ES01-KA204-081847) of the European Commission, and the HumanAid Project (Reference Number TED2021-129485B-C43) of the Proyectos Estratégicos Orientados a la Transición Ecológica y a la Transición Digital of the Spanish Ministry of Science and Innovation.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherSpringeres
dc.relation.ispartofVirtual Reality. 2024, V. 28, n. 2, 74es
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectBiofeedbacken
dc.subjectBiosensorsen
dc.subjectHead-mounted displaysen
dc.subjectHeart rateen
dc.subjectPhysiologyen
dc.subjectVirtual realityen
dc.subject.otherInformáticaes
dc.subject.otherComputer scienceen
dc.titleA systematic review of wearable biosensor usage in immersive virtual reality experiencesen
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/s10055-024-00970-9es
dc.identifier.doi10.1007/s10055-024-00970-9
dc.relation.projectIDinfo:eu-repo/grantAgreement/Junta de Castilla y León//INVESTUN%2F21%2FBU%2F0002//Simulador inteligente en Realidad Virtual Inmersiva Colaborativa para la prevención de riesgos laborales por aplastamiento en industrias del metal o plástico/es
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/Erasmus+/2020-1-ES01-KA204-081847/EU/TRAINING LOW QUALIFIED WORKERS TO REDUCE RISKS AN INCREASE RESILIENCE IN DEMANDING INDUSTRY USING VIRTUAL REALITY/en
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica, Técnica y de Innovación 2021-2023/TED2021-129485B-C43/ES/Sistemas dinámicos inteligentes centrados en el usuario para la Prevención de Riesgos Laborales/es
dc.identifier.essn1434-9957
dc.journal.titleVirtual Realityen
dc.volume.number28es
dc.issue.number2es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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