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    Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10259/9691

    Título
    What kind of video gamer are you?
    Autor
    Jiménez Torres, Nadia HuitzilinAutoridad UBU Orcid
    San Martín Gutiérrez, SoniaAutoridad UBU Orcid
    Camarero Izquierdo, María Carmen
    San José Cabezudo, Rebeca
    Publicado en
    Journal of Consumer Marketing. 2019, V. 36, n. 1, p. 218-227
    Editorial
    Emerald
    Fecha de publicación
    2019-02
    ISSN
    0736-3761
    DOI
    10.1108/JCM-06-2017-2249
    Résumé
    Purpose– This paper aims to attempt to understand the extent to which the effect of motivations on purchase intention varies for diverse segments of video gamers (depending on their personality). Design/methodology/approach– Information was collected from 511 Spanish video game consumers. Structural equation modeling, clustering and multi-group analysis were then conducted to compare results between segments of gamers. Findings– Results show that hedonic, social and mainly addiction motivations lead to purchase intention of game-related products. Moreover, the authors identify a typology of gamer that gives rise to differences in motivations-purchase intention links: Analysts include individuals who are essentially conscientious, prefer inventive or cognitive and simulation games and whose behavior is more influenced by hedonic and social motivations to play; socializers comprise individuals who are mainly extrovert and emotionally stable gamers and who prefer sports and strategy games. The motivations to play that affect their purchase intentions are mainly social; and sentinels include individuals that are unmindful and introvert, prefer inventive, cognitive, sports and simulation games, and whose social motivations drive their purchase intentions. Originality/value– There are 2,200 million video gamers around the world, although it is assumed that this vast market is not homogeneous, which has implications for consumer motivations and purchase intention. However, the currently available classifications that address this challenge are rather limited. In this sense, the present paper provides valuable insights into understanding how personality offers a useful variable to segment consumers in the video game industry and how it moderates the effect of motivations on purchase behavior.
    Palabras clave
    Typology
    Video games
    Personality
    Motivations
    Materia
    Consumidores-Conducta
    Consumer behavior
    Videojuegos
    Video games
    URI
    http://hdl.handle.net/10259/9691
    Versión del editor
    https://doi.org/10.1108/JCM-06-2017-2249
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