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dc.contributor.authorCamarero Izquierdo, María Carmen
dc.contributor.authorSan José Cabezudo, Rebeca
dc.contributor.authorJiménez Torres, Nadia Huitzilin 
dc.contributor.authorSan Martín Gutiérrez, Sonia 
dc.date.accessioned2024-11-13T11:57:57Z
dc.date.available2024-11-13T11:57:57Z
dc.date.issued2021-04
dc.identifier.issn1546-2234
dc.identifier.urihttp://hdl.handle.net/10259/9695
dc.description.abstractEven though the mobile games industry has grown substantially over the last few years, one permanent challenge which remains is to monetize it and to continue reaching new players. Current players contribute to this aim by purchasing mobile game accessories and by recruiting players. The current work analyses how the present use of the game and its appeal contribute to these behaviors. Results with information obtained from a sample of app gamers show that using a game app can have positive effects on recruitment, a notion reinforced when the level of performance rises, while overuse of the game app may lead to a feeling of addiction or shame that reduces new player recruitment. In addition, the game's perceived appeal (experiential value, procedural justice, and prestige) are also related with investing in new products and with recruitment.en
dc.description.sponsorshipThis work was supported by the Junta de Castilla y León (Spain) [project references VA112P17 and VA085G18] and by the Ministry of Economy, Industry, and Competitiveness (Spain) [project reference ECO2017-86628-P].es
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherIGI Globales
dc.relation.ispartofJournal of Organizational and End User Computing. 2021, V. 33, n. 2, p. 59-84es
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectAddictionen
dc.subjectExperimential valueen
dc.subjectMobile gamesen
dc.subjectPrestigeen
dc.subjectProcedural justiceen
dc.subjectUseen
dc.subject.otherConsumidores-Conductaes
dc.subject.otherConsumer behavioren
dc.subject.otherMarketing móviles
dc.subject.otherMarketing mobileen
dc.titleThe effect of use, overuse, and appeal of mobile game app on add-ons purchases and players recruitmenten
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.4018/JOEUC.20210301.oa4es
dc.identifier.doi10.4018/JOEUC.20210301.oa4
dc.identifier.essn1546-5012
dc.journal.titleJournal of Organizational and End User Computingen
dc.volume.number33es
dc.issue.number2es
dc.page.initial59es
dc.page.final84es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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