RT info:eu-repo/semantics/article T1 The use of videogames as digital leisure among people with autism spectrum disorder T2 El uso de los videojuegos como ocio digital en personas con trastorno del espectro del autismo A1 Cuesta Gómez, José Luis A1 Sánchez Fuentes, Sergio A1 Santos Vázquez, Santiago A1 Sancho Requena, Patricia A1 Orozco Gómez, Martha Lucía K1 ASD K1 Digital leisure K1 Video-game technology K1 Trastorno del Espectro del Autismo K1 Ocio digital K1 Videojuegos K1 Educación especial K1 Special education K1 Juegos K1 Amusements AB Digital leisure and specifically videogames are increasingly entrenched in all segments of society. Making appropriate use of them implies a challenge for users, families, and professionals. In the present study, the use that people with Autism Spectrum Disorders make of this sort of entertainment is specifically approached, and a series of recommendations are presented that take the characteristics of this population into account. A questionnaire was prepared ad hoc for data-collection purposes and administered to 67 people with ASD of different ages. The results reflect that videogames are a very popular type of game among people with ASD, are perceived as highly attractive and motivating and can help to lower anxiety levels. Among the undesired aspects, the physical problems arising from the use of videogames may be highlighted, and the problems of addiction and isolation that their continual use can provoke. The widespread acceptance of this type of leisure among people with ASD calls for new studies of a qualitative nature for the analysis of the relevant variables. PB Ediciones Universidad de Salamanca SN 0210-1696 YR 2021 FD 2021-09 LK http://hdl.handle.net/10259/7868 UL http://hdl.handle.net/10259/7868 LA eng DS Repositorio Institucional de la Universidad de Burgos RD 14-may-2024