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dc.contributor.authorMartínez García, Kim 
dc.contributor.authorCheca Cruz, David 
dc.date.accessioned2025-11-25T12:48:18Z
dc.date.available2025-11-25T12:48:18Z
dc.date.issued2023
dc.identifier.isbn978-3-031-43401-3
dc.identifier.isbn978-3-031-43400-6
dc.identifier.urihttps://hdl.handle.net/10259/11101
dc.descriptionTrabajo presentado en: International Conference, XR Salento 2023 Lecce, Italy, September 6–9, 2023en
dc.description.abstractDesigning serious games in virtual reality (VR) may raise a health and safety concern as to whether children should use this technology. This paper attempts to clarify this issue by studying VR impact on children’s physical, cognitive and psychosocial development. With a supervised and controlled use over time, it is found that VR could cause physical problems as motion sickness and visual fatigue. To avoid these issues, a series of VR design guidelines are collected so researchers can follow them to develop serious games for children. To avoid motion sickness, developers have to: 1) regulate free movement in the virtual environment and add visual effects or references, 2) help to maintain a stable body posture during the game, 3) bring interactive objects closer and allow their manipulation in non-gravity condition, 4) adjust the difficulty of the tasks and make them as interactive as possible, and 5) implement quality visual and sound content. Regarding the reduction of visual fatigue, developers need to: 1) regulate and supervise the game time, 2) choose an HMD that offers good graphic definition, and 3) design the user interface to be easily understandable and legible.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherSpringeres
dc.relation.ispartofExtended Reality, p. 367–377es
dc.subjectVirtual realityen
dc.subjectChildrenen
dc.subjectMotion sicknessen
dc.subjectVisual fatigueen
dc.subject.otherRealidad virtuales
dc.subject.otherVirtual realityen
dc.subject.otherNiños-Salud e higienees
dc.subject.otherChildren-Health and hygieneen
dc.titleAre Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigueen
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/978-3-031-43401-3_24es
dc.identifier.doi10.1007/978-3-031-43401-3_24
dc.volume.number14218es
dc.page.initial367es
dc.page.final377es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones


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