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dc.contributor.authorCheca Cruz, David 
dc.contributor.authorAlaguero Rodríguez, Mario 
dc.contributor.authorArnáiz Alonso, Miguel Ángel 
dc.contributor.authorBustillo Iglesias, Andrés 
dc.date.accessioned2026-02-26T11:28:31Z
dc.date.available2026-02-26T11:28:31Z
dc.date.issued2016
dc.identifier.isbn978-3-319-40650-3
dc.identifier.isbn978-3-319-40651-0
dc.identifier.urihttps://hdl.handle.net/10259/11450
dc.descriptionTrabajo presentado en: Third International Conference, AVR 2016 Lecce, Italy, June 15–18, 2016 Proceedings, Part IIes
dc.description.abstractThe virtual visualization of historical sites opens the door to a variety of new classroom teaching methods for students. Two of these methods are semi-guided tours around 3D immersive environments and the screening of videos rendered from 3D models. Both are compared in this research that integrates a 3D model, designed for off-line rendering, in a 3D immersive environment, operating on Oculus Rift. First, the hardware and the software associated with the immersive environment are described. Then, the suitability of the 3D teaching environment is assessed in relation to historical knowledge, urban layout, and the portrayal of everyday medieval life. The evaluation of undergraduate student experiences, by means of post-session surveys, points to the effectiveness of both methods: higher scores were awarded to video screenings with background narrative in relation to the acquisition of historical concepts, while the virtual tour was the best means of transferring visually acquired knowledge such as urban concepts.en
dc.description.sponsorshipThis work was partially supported through the Program “Impulso de la Industria de Contenidos Digitales desde las Universidades” of the Spanish Ministry of Industry, Tourism and Commerce.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherSpringeres
dc.relation.ispartofAugmented Reality, Virtual Reality, and Computer Graphics, p. 126-138es
dc.subjectVirtual realityen
dc.subjectTeachingen
dc.subjectCultural Heritageen
dc.subjectImmersive environmentsen
dc.subjectOculus Riften
dc.subject.otherRealidad virtuales
dc.subject.otherVirtual realityen
dc.subject.otherHistoria-Estudio y enseñanzaes
dc.subject.otherHistory-Study and teachingen
dc.titleBriviesca in the 15th c.: A Virtual Reality Environment for Teaching Purposesen
dc.typeinfo:eu-repo/semantics/bookPartes
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/978-3-319-40651-0_11es
dc.identifier.doi10.1007/978-3-319-40651-0_11
dc.volume.number9769es
dc.page.initial126es
dc.page.final138es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones


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