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dc.contributor.authorMuñoz Martín, Lucía 
dc.date.accessioned2026-03-24T10:48:22Z
dc.date.available2026-03-24T10:48:22Z
dc.date.issued2025
dc.identifier.isbn979-13-7006-273-6
dc.identifier.urihttps://hdl.handle.net/10259/11489
dc.description.abstractWestern societies often operate within binary classifications, placing concepts in opposition, such as good/bad or male/female (Crawley et al., 2008). This classification results in hierarchical structures that privilege the dominant identity—in this case, the male perspective, although transversally, many more as well—resulting in the marginalisation of those who do not fit within these categories (Bergara et al., 2010). This marginalisation is not only evident in personal interactions but also in larger societal structures, such as educational systems, where these gendered assumptions are often reinforced through language and curriculum.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherDykinsones
dc.relation.ispartofCartografía lúdica: enseñar, aprender, cuidar y transformar la cultura y la sociedad jugando, p. 769-783es
dc.rightsAtribución-NoComercial 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/*
dc.subject.otherLengua inglesa-Estudio y enseñanzaes
dc.subject.otherEnglish language-Study and teachingen
dc.subject.otherLenguaje no sexistaes
dc.subject.otherNonsexist languageen
dc.titleA guide for the use of the game «guess who?» for practicing gender-neutral language in the eflen
dc.typeinfo:eu-repo/semantics/bookPartes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://www.dykinson.com/libros/cartografia-ludica-un-mapa-vivo-por-explorar/9791370062736/es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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