Mostra i principali dati dell'item

dc.contributor.authorLozano Álvarez, María
dc.contributor.authorRodríguez Cano, Sonia 
dc.contributor.authorDelgado Benito, Vanesa 
dc.contributor.authorGarcía Delgado, Miguel Ángel
dc.date.accessioned2026-06-02T10:09:25Z
dc.date.available2026-06-02T10:09:25Z
dc.date.issued2025-08
dc.identifier.urihttps://hdl.handle.net/10259/11781
dc.description.abstractThis exploratory case study investigates the implementation and educational impact of a Virtual Reality (VR)- and Augmented Reality (AR)-based assistive technology developed to support learners with dyslexia. The intervention, delivered via mobile devices and VR headsets, incorporated gamified and interactive content aimed at enhancing cognitive skills such as attention, inhibition, narrative memory, and phonological awareness. Two in-depth case studies were conducted with primary school students formally diagnosed with dyslexia. Cognitive performance was assessed using the NEPSY-II neuropsychological battery, and user experience was evaluated using the Technology Acceptance Model (TAM). The results showed positive trends in executive function and language-related skills, as well as high motivation and satisfaction. While these findings suggest promising benefits of immersive educational technologies in dyslexia intervention, conclusions regarding efficacy cannot be drawn due to the limited sample size. Further research with larger and controlled designs is needed to validate these initial observationsen
dc.format.mimetypeapplication/pdf
dc.language.isoengen
dc.publisherMDPIen
dc.relation.ispartofSocieties. V. 15, n. 8, art. 215es
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectDyslexiaen
dc.subjectAssistive technologyen
dc.subjectVirtual realityen
dc.subjectAugmented realityen
dc.subjectEducational softwareen
dc.subjectUser experienceen
dc.subjectImmersive learningen
dc.subject.otherDislexiaes
dc.subject.otherDyslexiaen
dc.subject.otherRealidad virtual en la enseñanzaes
dc.subject.otherVirtual reality in educationen
dc.subject.otherRealidad aumentadaes
dc.subject.otherAugmented realityen
dc.titleImplementation and Evaluation of a VR/AR-Based Assistive Technology for Dyslexic Learners: An Exploratory Case Studyen
dc.typeinfo:eu-repo/semantics/articleen
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessen
dc.relation.publisherversionhttps://doi.org/10.3390/soc15080215en
dc.identifier.doi10.3390/soc15080215
dc.identifier.essn2075-4698
dc.journal.titleSocietiesen
dc.volume.number15es
dc.issue.number8es
dc.page.initial215es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersionen


Files in questo item

Thumbnail

Questo item appare nelle seguenti collezioni

Mostra i principali dati dell'item