Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10259/11781
Título
Implementation and Evaluation of a VR/AR-Based Assistive Technology for Dyslexic Learners: An Exploratory Case Study
Autor
Publicado en
Societies. V. 15, n. 8, art. 215
Editorial
MDPI
Fecha de publicación
2025-08
DOI
10.3390/soc15080215
Abstract
This exploratory case study investigates the implementation and educational impact of a
Virtual Reality (VR)- and Augmented Reality (AR)-based assistive technology developed to
support learners with dyslexia. The intervention, delivered via mobile devices and VR headsets,
incorporated gamified and interactive content aimed at enhancing cognitive skills such
as attention, inhibition, narrative memory, and phonological awareness. Two in-depth case
studies were conducted with primary school students formally diagnosed with dyslexia.
Cognitive performance was assessed using the NEPSY-II neuropsychological battery, and
user experience was evaluated using the Technology Acceptance Model (TAM). The results
showed positive trends in executive function and language-related skills, as well as high
motivation and satisfaction. While these findings suggest promising benefits of immersive
educational technologies in dyslexia intervention, conclusions regarding efficacy cannot be
drawn due to the limited sample size. Further research with larger and controlled designs
is needed to validate these initial observations
Palabras clave
Dyslexia
Assistive technology
Virtual reality
Augmented reality
Educational software
User experience
Immersive learning
Materia
Dislexia
Dyslexia
Realidad virtual en la enseñanza
Virtual reality in education
Realidad aumentada
Augmented reality
Versión del editor
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