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    Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10259/8355

    Título
    Using Machine-Learning techniques and Virtual Reality to design cutting tools for energy optimization in milling operations
    Autor
    Checa Cruz, DavidUBU authority Orcid
    Urbikain Pelayo, Gorka
    Beranoagirre, Aitor
    Bustillo Iglesias, AndrésUBU authority Orcid
    López de Lacalle, Luis N.
    Publicado en
    International Journal of Computer Integrated Manufacturing. 2022, V. 35, n. 9, p. 951-971
    Editorial
    Taylor & Francis
    Fecha de publicación
    2022-01
    ISSN
    0951-192X
    DOI
    10.1080/0951192X.2022.2027020
    Abstract
    The selection of a proper cutting tool in machining operations is a critical issue. Tool geometric parameters are essential for milling performance. However, the process engineer has very limited experience of the best parameter combination, due to the high cost of cutting tool tests. The same holds true for bachelor studies on machining processes. This study proposes a new strategy that combines experimental tests, machine-learning modelling and Virtual Reality visualization to overcome these limitations. First, tools with different geometric parameters are tested. Second, the experimental data are modeled with different machine-learning techniques (regression trees, multilayer perceptrons, bagging and random forest ensembles). An in-depth analysis of the influence of each input on model accuracy is performed to reduce experimental costs. The results show that the best model with no cutting-force inputs performed worse than the best model with all the inputs. Third, the most accurate model is used to build 3D graphs of special interest to engineering students as well as process engineers, for the optimization of power consumption under different cutting conditions. Finally, a Virtual Reality environment is presented to train engineering students in the study of the best tool design and cutting parameter optimization.
    Palabras clave
    Multiplayer perceptron
    Virtual reality
    Serrated cutters
    Energy optimization
    Ensembles
    Materia
    Informática
    Computer science
    Tecnología
    Technology
    URI
    http://hdl.handle.net/10259/8355
    Versión del editor
    https://doi.org/10.1080/0951192X.2022.2027020
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