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    Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10259/8958

    Título
    Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos
    Autor
    Sáiz Manzanares, María ConsueloAutoridad UBU Orcid
    Martin, Caroline FrançoiseAutoridad UBU
    Alonso Martínez, LauraAutoridad UBU Orcid
    Almeida, Leandro
    Publicado en
    International Journal of Environmental Research and Public Health. 2021, V. 18, n. 22, 11757
    Editorial
    MDPI
    Fecha de publicación
    2021-11
    ISSN
    1661-7827
    DOI
    10.3390/ijerph182211757
    Zusammenfassung
    Teaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to work in learning management systems (LMS). One of the most current resources is the digital game-based learning (DGBL) use, specifically in health sciences degrees (e.g., nursing). In this study, we worked with 225 third-year students of degrees in nursing (ND) and occupational therapy (OTD). The objectives were (1) to find out if there were significant differences between students who had worked with DGBL techniques vs. those who had not, and (2) to find out if there were significant differences depending on the type of degree (ND vs. OTD) regarding access to the LMS, learning outcomes and students’ satisfaction with teachers’ performance. A mixed-method research approach was applied. In the quantitative study, significant differences were found in the accesses to the LMS in favor of the groups that had worked with DGBL techniques. Significant differences were also found in ND students with respect to learning outcomes in the group that worked with DGBL. Regarding the results of the qualitative study, differences were found in the frequency of interaction and in the preference of DGBL activities depending on the type of degree. Further studies will investigate the possible causes of these differences.
    Palabras clave
    Higher Education
    Mixed methods
    Self-regulated learning
    Academic achievement
    Gamification
    Nursing
    Occupational therapy
    Materia
    Enseñanza superior
    Education, Higher
    Enfermería
    Nursing
    Formación profesional
    Professional education
    URI
    http://hdl.handle.net/10259/8958
    Versión del editor
    https://doi.org/10.3390/ijerph182211757
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    Atribución 4.0 Internacional
    Documento(s) sujeto(s) a una licencia Creative Commons Atribución 4.0 Internacional
    Dateien zu dieser Ressource
    Nombre:
    Saiz-ijerph_2021.pdf
    Tamaño:
    1.228Mb
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