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Título
Impacto de las intervenciones educativas basadas en Realidad Virtual y Realidad Aumentada en alumnado con dislexia: un estudio de casos
Autor
Fecha de publicación
2026-06-11
Resumo
La presente tesis analiza el impacto de las intervenciones educativas basadas en Realidad
Virtual (RV) y Realidad Aumentada (RA) en alumnado con dislexia, evaluando su potencial para
favorecer los procesos cognitivos, motivacionales y de aprendizaje implicados en la
lectoescritura. Se desarrolló una investigación con enfoque metodológico mixto mediante dos
estudios de caso, en los que se implementaron intervenciones diferenciadas con tecnologías
inmersivas. El análisis combinó información cuantitativa y cualitativa sobre habilidades lectoras
y escritoras, atención, motivación, participación y otras variables educativas relevantes. Los
resultados evidencian que tanto la RV como la RA constituyen recursos de apoyo con un
elevado potencial para promover entornos de aprendizaje más inclusivos, personalizados y
motivadores, favoreciendo la implicación del alumnado y mejoras en diversos procesos
relacionados con la lectura y la escritura. La investigación aporta evidencias sobre la utilidad
educativa de las tecnologías inmersivas y orientaciones para futuras intervenciones en
contextos inclusivos. Dyslexia is one of the specific learning disorders with the greatest impact on the educa tional field, as it affects reading and writing acquisition and hinders access to the school curri culum. In this context, Information and Communication Technologies, particularly immersive
technologies, provide new opportunities to design more inclusive and personalised educational
interventions adapted to students’ needs.
The aim of this research is to examine the potential of Virtual Reality (VR) and Aug mented Reality (AR) as pedagogical intervention tools for students with dyslexia, analysing
their influence on cognitive, motivational and learning processes. Furthermore, the study ex plores how these technologies may enhance content comprehension, active participation and
the development of more personalised learning strategies.
Methodologically, a mixed-method approach based on case study research was adop ted. Two differentiated interventions were implemented: one using Virtual Reality and the
other using Augmented Reality. Several dimensions related to reading and writing difficulties,
participants’ personal and educational characteristics, and the impact of the technological tools
employed were analysed.
The findings reveal that both technologies have considerable potential as educational
support resources for students with dyslexia. In particular, improvements were observed in
attention, motivation, active engagement and specific processes associated with reading and
writing. Likewise, the results highlight the need for further research into the implementation of
immersive technologies within inclusive educational settings.
Overall, this study provides evidence regarding the educational possibilities of Virtual
Reality and Augmented Reality, contributing to the development of more inclusive pedagogi cal practices that are responsive to learner diversity and aimed at enhancing the educational
experiences of students with dyslexia.
Palabras clave
Dislexia
Realidad Virtual
Realidad Aumentada
Tecnologías inmersivas
Intervención educativa
Estudio de casos
Materia
Realidad virtual
Realidad aumentada
Augmented reality
Virtual reality
Aparece en las colecciones
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