Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10259/11102
Título
Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy
Publicado en
Extended Reality, p. 92–103
Editorial
Springer
Fecha de publicación
2022
ISBN
978-3-031-15546-8
DOI
10.1007/978-3-031-15546-8_7
Descripción
Trabajo presentado en: First International Conference, XR Salento 2022,
Lecce, Italy, July 6–8, 2022
Abstract
In the last years, teletherapy has provided the possibility of improving the accessibility to the therapy itself, by means of digital platforms. Of all the technologies that make up e-health, Virtual Reality is the one that creates the sense of presence, using immersive, interactive and collaborative virtual environments. From this perspective, this paper presents the preliminary study for a Virtual Reality (VR) Art Therapy application. It concerns one module of a project called Ermes, aimed at providing psychological support for remote practice for hospitalized patients, by means of Mindfulness and Art therapy practice. This perspective research starts with the aim of experimenting with a new system of interaction in Virtual Reality for the practice of Art Therapy. In particular, the medium that we want to adopt for the practice is the modeling of ceramics with traditional techniques. In this paper, we introduce the methodology and the design of this VR Art Therapy application, by explaining the gamification choices we made, in terms of mechanics, dynamics (visual responses), and aesthetics. The output is the definition of an optimal experience for the implementation of the Art Therapy scenario.
Palabras clave
Virtual reality
Art therapy
User experience
Gamification
Materia
Terapia con realidad virtual
Virtual reality therapy
Versión del editor
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