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dc.contributor.authorRodríguez García, Bruno 
dc.contributor.authorAlaguero Rodríguez, Mario 
dc.date.accessioned2025-05-27T06:40:04Z
dc.date.available2025-05-27T06:40:04Z
dc.date.issued2023-09
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/10259/10495
dc.descriptionComunicación presentada en International Conference on eXtended Reality (XR Salento 2023), celebrado en Lecce, Italia durante los días 6-9 de septiembre de 2023.es
dc.description.abstractThis paper discusses the increasing relevance of immersive Virtual Reality (iVR) technology in society and its emerging applications, particularly in Cultural Heritage (CH) dissemination. However, the diversification of iVR experiences has led to a need for an application that summarizes the most common types of experiences to familiarize novice users with iVR. To address this need, an iVR application has been developed that presents the four most common types of iVR experiences: Passive, Explorative, Explorative Interaction, and Interactive. The experience includes different reconstructed CH environments and objects showcasing the possibilities for the dissemination of CH using this technology. The application is divided into four levels, and its key design factors are as follows: 1) one type of iVR experience for each level, 2) simple interactions that become more complex as the user progresses, 3) short duration and time-limited progression between levels, 4) development for standalone iVR devices, and 5) different types of reconstructed heritage showcased at each level. The experience was tested in exhibitions and achieved high performance on standalone iVR devices. Usability results are expected to be achieved in the future.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherSpringeres
dc.relation.ispartofExtended Reality. 2023, V. 14219, p. 287-301es
dc.subjectVirtual realityen
dc.subjectCultural heritageen
dc.subjectHead Mounted Displayen
dc.subjectVirtual Reconstructionen
dc.subjectTutorialen
dc.subject.otherRealidad virtuales
dc.subject.otherVirtual realityen
dc.subject.otherPatrimonio culturales
dc.subject.otherCultural propertyen
dc.subject.otherInformáticaes
dc.subject.otherComputer scienceen
dc.titleImmersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Usersen
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/978-3-031-43404-4_18es
dc.identifier.doi10.1007/978-3-031-43404-4_18
dc.identifier.essn1611-3349
dc.journal.titleExtended Realityes
dc.volume.number14219es
dc.page.initial287es
dc.page.final301es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones


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