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dc.contributor.authorGuillén Sanz, Henar 
dc.contributor.authorEscolar Llamazares, María del Camino 
dc.contributor.authorQuevedo Bayona, Itziar
dc.contributor.authorMartínez Martín, Mª Ángeles 
dc.contributor.authorBustillo Iglesias, Andrés 
dc.date.accessioned2025-06-17T07:09:41Z
dc.date.available2025-06-17T07:09:41Z
dc.date.issued2025-06
dc.identifier.urihttps://hdl.handle.net/10259/10559
dc.description.abstractPsychological relaxation techniques are now fundamental in stress-management and anxiety-disorder prevention training. Progressive Muscle Relaxation (PMR) stands out among various other training programmes. However, some limitations restrict its widespread usage, such as the requirements for a therapist to be in attendance and for patients to close their eyes during treatment. In such cases, support through immersive Virtual Reality (iVR) during the training procedure may be a suitable solution. In this study, an iVR application was developed for individuals undergoing PMR training, and an experimental design with both independent and subjective measures was conducted to compare this novel approach with conventional PMR training. The study was validated in two population groups: nursing undergraduates (one training session, n=63) and undergraduates following a test anxiety programme (complete training procedure: 7 sessions, n=13). The results pointed to high satisfaction and relaxation levels across all groups. No significant differences were found between the two methodologies, suggesting that the iVR application could be a useful tool in both educational and clinical contexts. In the long experience group (7 sessions), the iVR students showed higher interest which may have contributed to adherence to the entire training procedure. Furthermore, the iVR tool demonstrated potential suitability users unable to follow conventional procedures, exemplified by a student who, due to her own anxiety-related symptoms, felt very uncomfortable when instructed to close her eyes during the relaxation training.en
dc.description.sponsorshipThis research was partially supported by the SAVOR Project (reference number PID2023-150694OA-I00) funded by MICIU/AEI/ 10.13039/501100011033 and by the REMAR and HUMANAID Projects (reference numbers CPP2022-009724 and TED2021-129485B-C43 respectively) funded by the Ministry of Science and Innovation of Spain (MCIN/AEI/10.13039/501100011033) and by the European Union NextGenerationEU/PRTR by “ERDF/EU”.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherInstitute of Electrical and Electronics Engineerses
dc.relation.ispartofIEEE Access. 2025, V. 13, p. 104312-104329es
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectAnxiety disordersen
dc.subjectProgressive muscle relaxationen
dc.subjectPsychologyen
dc.subjectSerious gameen
dc.subjectVirtual realityen
dc.subject.otherSalud mentales
dc.subject.otherMental healthen
dc.subject.otherRealidad virtuales
dc.subject.otherVirtual realityen
dc.titleCan Immersive Virtual Reality Environments Improve Stress Reduction? Experimental Design with Progressive Muscle Relaxation Trainingen
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1109/ACCESS.2025.3579493es
dc.identifier.doi10.1109/ACCESS.2025.3579493
dc.identifier.essn2169-3536
dc.journal.titleIEEE Accesses
dc.page.initial1es
dc.page.final17es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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