Show simple item record

dc.contributor.authorCrespo, Yania
dc.contributor.authorLópez Nozal, Carlos 
dc.contributor.authorMarticorena Sánchez, Raúl 
dc.contributor.authorGonzalo Tasis, Margarita
dc.contributor.authorPiattini, Mario
dc.date.accessioned2026-06-30T11:52:42Z
dc.date.available2026-06-30T11:52:42Z
dc.date.issued2022-10
dc.identifier.issn0950-5849
dc.identifier.urihttps://hdl.handle.net/10259/11886
dc.description.abstractManaging technical debt and developing easy-tomaintain software are very important aspects for technological companies. Integrated development environments (IDEs) and static measurement and analysis tools are used for this purpose. Meanwhile, gamification also is gaining popularity in professional settings, particularly in software development. Objective. This paper aims to analyse the improvement in technical debt indicators due to the use of techniques to raise developers’ awareness of technical debt and the introduction of gamification into technical debt management. Method. A quasi-experiment that manipulates a training environment with three different treatments was conducted. The first treatment was based on training in the concept of technical debt, bad smells and refactoring, while using multiple plugins in IDEs to obtain reports on quality indicators of both the code and the tests. The second treatment was based on enriching previous training with the use of SonarQube to continuously raise awareness of technical debt. The third was based on adding a gamification component to technical debt management based on a contest with a top ten ranking. The results of the first treatment are compared with the use of SonarQube for continuously raising developers’ awareness of technical debt; while the possible effect of gamification is compared with the results of the previous treatment. Results. It was observed that continuously raising awareness using a technical debt management tool, such as SonarQube, significantly improves the technical debt indicators of the code developed by the participants versus using multiple code and test quality checking tools. On the other hand, incorporating some kind of competition between developers by defining a contest and creating a ranking does not bring about any significant differences in the technical debt indicators. Conclusions. Investment in staff training through tools to raise developers’ awareness of technical debt and incorporating it into continuous integration pipelines does bring improvements in technical debt management.en
dc.description.sponsorshipThis research is based on the work carried out under the Innovation projects of Universidad de Valladolid PID2017/2018-28, PID2018/2019-38. The authors would like to thank the reviewers and Dr. Valentín Cardeñoso for the comments that have served to improve the first versions of this work.en
dc.format.mimetypeapplication/pdf
dc.language.isospaes
dc.publisherElsevieres
dc.relation.ispartofInformation and Software Technology. 2022, V. 150, art. 106946es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en
dc.subjectTechnical Debtes
dc.subjectRaising awarenessen
dc.subjectSonarQubeen
dc.subjectGamificationen
dc.subjectQuasi-experimenten
dc.subject.otherDesarrollo de aplicaciones-Informáticaes
dc.subject.otherComputer software-Developmenten
dc.subject.otherGamificaciónes
dc.subject.otherGamificationen
dc.titleThe role of awareness and gamification on technical debt managementes
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1016/j.infsof.2022.106946es
dc.identifier.doi10.1016/j.infsof.2022.106946
dc.identifier.essn1873-6025
dc.journal.titleInformation and Software Technologyen
dc.volume.number150es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersion


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record