Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10259/12208
Título
Exploring age-related differences in immersive Virtual Reality experiences for Cultural Heritage
Editorial
Springer
Fecha de publicación
2026-09
ISSN
1359-4338
DOI
10.1007/s10055-026-01409-z
Resumo
Immersive Virtual Reality (iVR) has reached a level of technological maturity that enables its use for the general public. However, further investigation is needed into the optimization of iVR applications and particularly, their design features in relation to various user characteristics such as age and previous iVR experience. To solve this issue, this study evaluates a Cultural Heritage dissemination experience in iVR, tested in a real-world setting, the Museum of Burgos (Spain), with participants from three age groups: children, young adults, and older adults. The iVR experience was structured in four levels of progressively complex interaction. A control group was formed to view a video containing the same dissemination content. A total of 206 participants completed a three-steps assessment measuring prior knowledge, User Experience (UX), and learning outcomes. The findings emphasized that iVR's strengths, immersion and interactivity, must be strategically optimized to outperform more well-stablished dissemination formats like video. The results showed that children responded positively to high interactivity; their motivation and rapid adaptation supported the use of interactive formats, provided cognitive demands are gradually introduced. Young adults exhibited the highest adaptability and fastest completion times, performing well across all interaction types, though with moderate UX ratings. Older adults preferred soft interaction and immersive aesthetics, achieving better learning outcomes in this context but extending the time to complete the iVR experience.
Palabras clave
Virtual Reality
Human Computer Interaction
User experience
Children
Age
User Centered Design
Materia
Realidad virtual
Virtual reality
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