Listar Advanced Data Mining Research and Bioinformatics Learning (ADMIRABLE) por Materia/Asignatura "Amusements"
Mostrando ítems 1-5 de 5
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Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century
(2019-07, Springer Nature)Artículo -
Design and development of a gamified tutorial for iVR serious games
(2023-09, University of Twente)Contribución a congreso -
Hacia un metodología de evaluación del rendimiento del alumno en entornos de aprendizaje iVR utilizando eye-tracking y aprendizaje automático
(2023-05, Oxbridge Publishing House)Artículo -
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
(2022-11, MDPI)Artículo -
A review of immersive virtual reality serious games to enhance learning and training
(2019-12, Springer Nature)Artículo