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dc.contributor.author | Miguel Alonso, Inés | |
dc.contributor.author | Guillén Sanz, Henar | |
dc.contributor.author | Rodríguez García, Bruno | |
dc.contributor.author | Bustillo Iglesias, Andrés | |
dc.date.accessioned | 2024-01-16T07:55:53Z | |
dc.date.available | 2024-01-16T07:55:53Z | |
dc.date.issued | 2023-09 | |
dc.identifier.issn | 2049-0992 | |
dc.identifier.uri | http://hdl.handle.net/10259/8350 | |
dc.description.abstract | Serious games, including immersive Virtual Reality (iVR) experiences, can be challenging for players due to their unfamiliar control systems and mechanics. This study focuses on designing a gamified tutorial for iVR serious games that not only teaches iVR interactions but also enhances user enjoyment and engagement. The tutorial consists of progressively challenging mini-games that adapt to the user's performance. Tips and recommendations are provided through a robot avatar if users struggle or make mistakes. An optional narrative is included to enhance user engagement, but it is not mandatory for the iVR experience. Gamification elements, such as point collection and progress updates, are incorporated into the tutorial. It can be played independently or as an introduction to iVR serious games. The goal is to use gamificationprinciples to maintain user engagement and flow while enhancing the learning experience in the virtual world. | en |
dc.description.sponsorship | This work was partially supported by the ACIS project (Reference Number INVESTUN/21/BU/0002) of the Consejeria de Empleo e Industria of the Junta de Castilla y León (Spain), the Erasmus+ RISKREAL Project (2020-1- ES01-KA204-081847) of the European Commission and the HumanAid Project (TED2021-129485B-C43) of the Proyectos Estraté-gicos Orientados a la Transición Ecológica y Digital of the Spanish Ministry of Science and Innovation. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | es |
dc.publisher | University of Twente | en |
dc.relation.ispartof | European Conference on Games Based Learning. 2023, V. 17, n. 1, p. 411-417 | en |
dc.subject | Tutorial | en |
dc.subject | Virtual reality | en |
dc.subject | Gamification | en |
dc.subject | Serious games | en |
dc.subject | Video games | en |
dc.subject.other | Informática | es |
dc.subject.other | Computer science | en |
dc.subject.other | Tecnología | es |
dc.subject.other | Technology | en |
dc.subject.other | Videojuegos | es |
dc.subject.other | Video games | en |
dc.title | Design and development of a gamified tutorial for iVR serious games | en |
dc.type | info:eu-repo/semantics/conferenceObject | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.relation.publisherversion | https://doi.org/10.34190/ecgbl.17.1.1563 | es |
dc.identifier.doi | 10.34190/ecgbl.17.1.1563 | |
dc.identifier.essn | 2049-100X | |
dc.journal.title | European Conference on Games Based Learning | en |
dc.volume.number | 17 | es |
dc.issue.number | 1 | es |
dc.page.initial | 411 | es |
dc.page.final | 417 | es |
dc.type.hasVersion | info:eu-repo/semantics/publishedVersion | es |