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dc.contributor.authorRodríguez García, Bruno 
dc.contributor.authorAlaguero Rodríguez, Mario 
dc.contributor.authorGuillén Sanz, Henar 
dc.contributor.authorMiguel Alonso, Inés 
dc.date.accessioned2024-01-17T10:53:13Z
dc.date.available2024-01-17T10:53:13Z
dc.date.issued2022-08-28
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/10259/8365
dc.description.abstractThe continuous price reduction of head mounted displays (HMDs) raises the following question in the field of cultural heritage: Is it possible to adapt desktop passive virtual reality (VR) 360° experiences for HMDs? This work presents a comparison of low-cost 360° videos of cultural heritage displayed across two devices: a desktop display and an HMD. The study case is the virtual reconstruction of Burgos (Spain) in 1921. The key factors of these videos are short duration, virtual reconstruction based on 3D modelling and photo editing and the inclusion of real actors performing out looping micro stories. The comparison of both displays devices has been carried out by a group of 32 students from the University of Burgos. The validation includes user satisfaction, knowledge acquisition and visual identification. The results are the following: 1) better knowledge acquisition and immersion in the HMD group, 2) better user satisfaction for the desktop group and 3) more fault identification related to the characters for the HMD group. Looking at these results, the most important elements to improve are the integration of characters and increase the length of the videos.en
dc.description.sponsorshipThis work was partially supported by the ACIS project (Reference Number INVESTUN/21/BU/0002) of the Consejeria de Empleo e Industria of the Junta de Castilla y León (Spain) and the Erasmus+ RISKREAL Project (Reference Number 2020–1-ES01-KA204– 081847) of the European Commission.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherSpringer Natureen
dc.relation.ispartofExtended Reality. 2022, V. 13446, p. 391-404es
dc.subjectVirtual realityen
dc.subjectCultural heritageen
dc.subjectVirtual reconstructionen
dc.subject360ºen
dc.subjectLow costen
dc.subject.otherInformáticaes
dc.subject.otherComputer scienceen
dc.subject.otherTecnologíaes
dc.subject.otherTechnologyen
dc.titleComparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsetsen
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/978-3-031-15553-6_27es
dc.identifier.doi10.1007/978-3-031-15553-6_27
dc.identifier.essn1611-3349
dc.journal.titleExtended Realityen
dc.volume.number13446es
dc.page.initial391es
dc.page.final404es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones


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