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    Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10259/11100

    Título
    Considering user experience parameters in the evaluation of vr serious games
    Autor
    Martínez García, KimAutoridad UBU Orcid
    Menéndez Menéndez, María IsabelAutoridad UBU Orcid
    Bustillo Iglesias, AndrésAutoridad UBU Orcid
    Publicado en
    Augmented Reality, Virtual Reality, and Computer Graphics, p. 186–193
    Editorial
    Springer
    Fecha de publicación
    2020
    ISBN
    978-3-030-58465-8
    DOI
    10.1007/978-3-030-58465-8_14
    Descripción
    Trabajo presentado en: 7th International Conference, AVR 2020 Lecce, Italy, September 7–10, 2020
    Résumé
    Serious Games for Virtual Reality (SG-VR) is still a new subject that needs to be explored. Achieving the optimal fun and learning results depends on the application of the most suitable metrics. Virtual Reality environments offer great capabilities but at the same time make difficult to record User Experience (UX) to improve it. Moreover, the continuous evolution of Virtual Reality technologies and video game industry tendencies constantly change these metrics. This paper studies the Mechanics, Dynamics and Aesthetic (MDA) framework and User Experience metrics to develop new ones for SG-VR. These new parameters are focused on the intrinsic motivations the players need so they engage with the game. However, the development team budget must be taken into account, since it limits items and interactions but still have to aim to the learning goals. New VR metrics will be 1) UX features: chosen VR headsets, training interactions tutorials to learn control and interactive adaptions to avoid VR inconveniences; and 2) MDA features: exclusive VR aesthetical elements and its interactions.
    Palabras clave
    Serious games
    Game design
    Game evaluation
    Virtual reality
    Materia
    Juegos educativos
    Educational games
    Realidad virtual
    Virtual reality
    URI
    https://hdl.handle.net/10259/11100
    Versión del editor
    https://doi.org/10.1007/978-3-030-58465-8_14
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    Martinez-Considering_user_experience_ parameters_evaluation_vr_serious_games_2020.pdf
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