Universidad de Burgos RIUBU Principal Default Universidad de Burgos RIUBU Principal Default
  • español
  • English
  • français
  • Deutsch
  • português (Brasil)
  • italiano
Universidad de Burgos RIUBU Principal Default
  • Ayuda
  • Contact Us
  • Send Feedback
  • Acceso abierto
    • Archivar en RIUBU
    • Acuerdos editoriales para la publicación en acceso abierto
    • Controla tus derechos, facilita el acceso abierto
    • Sobre el acceso abierto y la UBU
    • español
    • English
    • français
    • Deutsch
    • português (Brasil)
    • italiano
    • español
    • English
    • français
    • Deutsch
    • português (Brasil)
    • italiano
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Browse

    All of RIUBUCommunities and CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    Compartir

    View Item 
    •   RIUBU Home
    • E-Prints and Research Data
    • Untitled
    • Untitled
    • Artículos CAYPAT
    • View Item
    •   RIUBU Home
    • E-Prints and Research Data
    • Untitled
    • Untitled
    • Artículos CAYPAT
    • View Item

    Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10259/11447

    Título
    A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage
    Autor
    Bustillo Iglesias, AndrésUBU authority Orcid
    Alaguero Rodríguez, MarioUBU authority Orcid
    Miguel Alonso, InésUBU authority Orcid
    Sáiz Diez, José ManuelUBU authority
    Iglesias Rouco, Lena SaladinaUBU authority Orcid
    Publicado en
    Digital Applications in Archaeology and Cultural Heritage. 2015, V. 2, n. 4, p. 248-259
    Editorial
    Elsevier
    Fecha de publicación
    2015-11
    ISSN
    2212-0548
    DOI
    10.1016/j.daach.2015.11.002
    Abstract
    The virtual visualization of historical objects opens the door to a variety of new teaching applications in the classroom. In this study, we present a flexible platform for the creation of semi-immersive 3D environments. First, we describe the software and hardware tools that generate the 3D models and the Virtual Reality Environments. We then present an optimized design methodology, adapted to the generation of light 3D models of sufficient visual quality for teaching purposes. The most suitable option for such purposes proved to be CAD tools coupled with extensive use of image textures on low-resolution 3D meshes. Finally, we report an ad-hoc teaching method to test the platform during a short teaching session on Cultural Heritage and Computer Graphics for high-school and undergraduate students. The evaluation of their experiences, based on post-session surveys, points to the effectiveness of this approach to communicate different types of knowledge and to stimulate student learning.
    Palabras clave
    Virtual reality
    3D modelling
    Teaching
    Cultural Heritage
    Materia
    Realidad virtual
    Virtual reality
    Patrimonio cultural
    Cultural property
    URI
    https://hdl.handle.net/10259/11447
    Versión del editor
    https://doi.org/10.1016/j.daach.2015.11.002
    Collections
    • Artículos ADMIRABLE
    • Artículos CAYPAT
    Attribution-NonCommercial-NoDerivatives 4.0 Internacional
    Documento(s) sujeto(s) a una licencia Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Internacional
    Files in this item
    Nombre:
    Bustillo-daach.pdf
    Tamaño:
    1.459Mb
    Formato:
    Adobe PDF
    Thumbnail
    FilesOpen

    Métricas

    Citas

    Ver estadísticas de uso

    Export

    RISMendeleyRefworksZotero
    • edm
    • marc
    • xoai
    • qdc
    • ore
    • ese
    • dim
    • uketd_dc
    • oai_dc
    • etdms
    • rdf
    • mods
    • mets
    • didl
    • premis
    Show full item record

    Universidad de Burgos

    Powered by MIT's. DSpace software, Version 5.10