Universidad de Burgos RIUBU Principal Default Universidad de Burgos RIUBU Principal Default
  • español
  • English
  • français
  • Deutsch
  • português (Brasil)
  • italiano
Universidad de Burgos RIUBU Principal Default
  • Ayuda
  • Kontakt
  • Feedback abschicken
  • Acceso abierto
    • Archivar en RIUBU
    • Acuerdos editoriales para la publicación en acceso abierto
    • Controla tus derechos, facilita el acceso abierto
    • Sobre el acceso abierto y la UBU
    • español
    • English
    • français
    • Deutsch
    • português (Brasil)
    • italiano
    • español
    • English
    • français
    • Deutsch
    • português (Brasil)
    • italiano
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Stöbern

    Gesamter BestandBereiche & SammlungenErscheinungsdatumAutorenTitelnSchlagwortenDiese SammlungErscheinungsdatumAutorenTitelnSchlagworten

    Mein Benutzerkonto

    EinloggenRegistrieren

    Statistiken

    Benutzungsstatistik

    Compartir

    Dokumentanzeige 
    •   RIUBU Startseite
    • E-Prints
    • Untitled
    • Untitled
    • Untitled
    • Dokumentanzeige
    •   RIUBU Startseite
    • E-Prints
    • Untitled
    • Untitled
    • Untitled
    • Dokumentanzeige

    Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10259/12278

    Título
    Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies
    Autor
    Andrés López, GonzaloAutoridad UBU Orcid
    Checa Cruz, DavidAutoridad UBU Orcid
    Publicado en
    Journal on Computing and Cultural Heritage.2021, V. 14, n. 2, p. 1-26
    Editorial
    ACM
    Fecha de publicación
    2021-04
    ISSN
    1556-4673
    DOI
    10.1145/3424951
    Zusammenfassung
    The industry has a relevant spatial and socioeconomic importance in most of the Spanish cities and nowadays is one of themain urban economic activities. However, in many situations, and despite recent advances in the past two decades, industrialheritage is a value that is still not sufficiently widespread in society. The factories, their activity, and their historical evolutionare often disconnected and isolated from the daily life of the cities, being quite an unknown aspect for most of the citizens.This contribution presents the result of various experiences of knowledge transmission on the heritage value of industry,through the use of games and storytelling technique as an educational tool and the combination of different technologies(3D modelling, videomapping, virtual reality) as useful tools to spread the explanation of this phenomenon.
    Palabras clave
    Industrial Heritage
    Virtual Reality
    Games
    Storytelling
    Materia
    Realidad virtual
    Virtual reality
    URI
    https://hdl.handle.net/10259/12278
    Versión del editor
    https://doi.org/10.1145/3424951
    Aparece en las colecciones
    • Untitled
    Dateien zu dieser Ressource
    Nombre:
    Andres-jcch_2021.pdf
    Tamaño:
    3.913Mb
    Formato:
    Adobe PDF
    Thumbnail
    Öffnen

    Métricas

    Citas

    Ver estadísticas de uso

    Exportar

    RISMendeleyRefworksZotero
    • edm
    • marc
    • xoai
    • qdc
    • ore
    • ese
    • dim
    • uketd_dc
    • oai_dc
    • etdms
    • rdf
    • mods
    • mets
    • didl
    • premis
    Zur Langanzeige

    Universidad de Burgos

    Powered by MIT's. DSpace software, Version 5.10