Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10259/7324
Título
Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
Publicado en
Applied sciences. 2023, V. 13, n. 1, 593
Editorial
MDPI
Fecha de publicación
2023-01
DOI
10.3390/app13010593
Abstract
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce
the enjoyment of iVR experiences and, especially, learning achievements when presented in the
classroom; an effect that the interactive tutorial proposed in this research can help overcome. Its
increasingly complex levels are designed on the basis of Mayer’s Cognitive Theory of Multimedia
Learning, so that users can quickly gain familiarity with the iVR environment. The tutorial was
included in an iVR learning experience for its validation with 65 users. It was a success, according to
the user satisfaction and tutorial usability survey. First, it gained very high ratings for satisfaction,
engagement, and immersion. Second, high skill rates suggested that it helped users to gain familiarity
with controllers. Finally, a medium-high value for flow pointed to major concerns related to skill
and challenges with this sort of iVR experience. A few cases of cybersickness also arose. The survey
showed that only intense cybersickness levels significantly limited performance and enjoyment; low
levels had no influence on flow and immersion and little influence on skill, presence, and engagement,
greatly reducing the benefits of the tutorial, despite which it remained useful.
Palabras clave
Cybersickness
Education
Tutorial
Novelty effect
Virtual reality
Materia
Informática
Computer science
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