Universidad de Burgos RIUBU Principal Default Universidad de Burgos RIUBU Principal Default
  • español
  • English
  • français
  • Deutsch
  • português (Brasil)
  • italiano
Universidad de Burgos RIUBU Principal Default
  • Ayuda
  • Contacto
  • Sugerencias
  • Acceso abierto
    • Archivar en RIUBU
    • Acuerdos editoriales para la publicación en acceso abierto
    • Controla tus derechos, facilita el acceso abierto
    • Sobre el acceso abierto y la UBU
    • español
    • English
    • français
    • Deutsch
    • português (Brasil)
    • italiano
    • español
    • English
    • français
    • Deutsch
    • português (Brasil)
    • italiano
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Listar

    Todo RIUBUComunidadesFechaAutor / DirectorTítuloMateria / AsignaturaEsta colecciónFechaAutor / DirectorTítuloMateria / Asignatura

    Mi cuenta

    AccederRegistro

    Estadísticas

    Ver Estadísticas de uso

    Compartir

    Ver ítem 
    •   RIUBU Principal
    • E-Prints y Datos de investigación
    • Grupos de investigación
    • Logística e Ingeniería del Transporte (LogIT)
    • Artículos LogIT
    • Ver ítem
    •   RIUBU Principal
    • E-Prints y Datos de investigación
    • Grupos de investigación
    • Logística e Ingeniería del Transporte (LogIT)
    • Artículos LogIT
    • Ver ítem

    Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10259/10214

    Título
    Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
    Autor
    Sipone, SilviaAutoridad UBU Orcid
    Rodríguez Gutiérrez, Andrés
    Moura Berodia, José Luis
    Rojo Arce, MartaAutoridad UBU Orcid
    Publicado en
    Humanities and Social Sciences Communications. 2025, V. 12, n. 1
    Editorial
    Springer
    Fecha de publicación
    2025-01
    DOI
    10.1057/s41599-025-04393-y
    Resumen
    Gamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital games and mobile applications tailored towards an adult audience. This study explores the potential of these tools in cultivating an understanding of sustainable mobility principles among children aged 10 to 13. Through an immersive experience involving problem-solving and puzzles, 174 participating students were immersed in a playful setting conductive to assimilating knowledge about sustainable mobility. Pre- and post-experience questionnaires were administered to assess the extent of learning, and their results were categorised based on student characteristics, such as gender and mobility patterns. Using multinomial logit models to analyse the questionnaire data helped identify variables that affect the likelihood of giving correct answers before and after the experience. The results indicate that gender, bicycle usage, dependence on public transportation, and the number of cars in the household significantly impact awareness of mobility issues. Moreover, the ER experience has been found to cause a small yet noticeable change in understanding sustainable mobility concepts.
    Materia
    Transporte sostenible
    Sustainable transportation
    Juegos
    Games
    Enseñanza primaria
    Education, Primary
    URI
    http://hdl.handle.net/10259/10214
    Versión del editor
    https://doi.org/10.1057/s41599-025-04393-y
    Aparece en las colecciones
    • Artículos LogIT
    Attribution-NonCommercial-NoDerivatives 4.0 Internacional
    Documento(s) sujeto(s) a una licencia Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Internacional
    Ficheros en este ítem
    Nombre:
    Sipone-h&ssc_2025.pdf
    Tamaño:
    681.2Kb
    Formato:
    Adobe PDF
    Thumbnail
    Visualizar/Abrir

    Métricas

    Citas

    Academic Search
    Ver estadísticas de uso

    Exportar

    RISMendeleyRefworksZotero
    • edm
    • marc
    • xoai
    • qdc
    • ore
    • ese
    • dim
    • uketd_dc
    • oai_dc
    • etdms
    • rdf
    • mods
    • mets
    • didl
    • premis
    Mostrar el registro completo del ítem