Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10259/10494
Título
A Virtual Reality Serious Game for Children with Dyslexia: DixGame
Autor
Publicado en
Extended Reality. 2022, V. 13446, p. 34-43
Editorial
Springer
Fecha de publicación
2022-08
ISSN
0302-9743
DOI
10.1007/978-3-031-15553-6_3
Descripción
Comunicación presentada en 1st International Conference on eXtended Reality (XR Salento 2022), celebrado en Lecce, Italia durante los días 6-8 de julio de 2022.
Resumen
Children with reading and writing difficulties, such as dyslexia, have
been directly affected by the Covid-19 situation because they could not have the
teacher’s face-to-face support. Consequently, new devices and technological applications are being used in educational contexts to improve the interest of learning. This paper presents the design of a Virtual Reality Serious Game called
DixGame. This game is a pedagogical tool specifically oriented to children between 8 and 12 years old with dyslexia. Two immersive mini-games are included
in this game: a Whack-a-mole and a Memory, which try to improve different
skills keeping the children focused on tasks. Whack-a-mole aims to work on the
attention and visual and reading agility by recognizing correct letters and words.
Memory aims to improve memory and attention ability by pairing letter-cards.
The mini-game structure permits to incorporate new levels or games and the progressive increment of difficulty allows the autonomous treatment
Palabras clave
Virtual reality
Serious game
Dyslexia
Education
Children
Materia
Realidad virtual
Virtual reality
Salud
Health
Informática
Computer science
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