Show simple item record

dc.contributor.authorCorral Robles, Silvia
dc.contributor.authorSanz de La Cal, Esther 
dc.contributor.authorHughes, Stephen Pearse
dc.contributor.authorOrtega Martín, José Luis
dc.date.accessioned2025-12-17T12:03:26Z
dc.date.available2025-12-17T12:03:26Z
dc.date.issued2024-10
dc.identifier.issn2662-9461
dc.identifier.urihttps://hdl.handle.net/10259/11159
dc.description.abstractIn the rapidly changing and dynamic field of primary education, pioneering methodologies coalesce with more traditional forms of learning. Here, two recently introduced innovative approaches within education include Content and Language Integrated Learning (CLIL) and education in Science, Technology, Engineering, Arts, and Mathematics (STEAM), which exist as increasingly adopted approaches alongside the longstanding educational component of storytelling. While extensive research has been conducted on these separate areas, there is a gap in the literature in cases where all three converge. In the present study, 16 members of teaching staff from six primary-level plurilingual schools from Spain, Malta and Poland describe their experience of implementing story-based learning situations with in CLIL and STEAM environments. These accounts, based on recorded semi-structured interviews involving qualitative analysis, including the use of N-Vivo software, point to a series of advantages of the model, ranging from enhanced collaboration, motivation and meaningful learning; at the same time, the study highlights limitations, including the need for training, high levels of coordination, and the availability of resources.en
dc.description.sponsorshipThis research was supported by the European Commission and carried out within the Erasmus+ Project “STEAM Education and Foreign Language Learning in Europe” (SeLFiE) with reference 2020-1-ES01-KA201-081850).en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherSpringeres
dc.relation.ispartofTransdisciplinarity in Citizenship Education, p. 81-99es
dc.subjectBilingual educationen
dc.subjectCLILen
dc.subjectSTEAMen
dc.subjectStory-based learningen
dc.subjectPrimary educationen
dc.subject.otherEducaciónes
dc.subject.otherEducationen
dc.subject.otherEducación bilingüees
dc.subject.otherEducation, Bilingualen
dc.subject.otherEducación primariaes
dc.subject.otherEducation, Primaryen
dc.titleThe Convergence of CLIL, STEAM and Storytelling: Challenges and Potentials in Proposals for Primary Educationen
dc.typeinfo:eu-repo/semantics/bookPartes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/978-3-031-69209-3_5es
dc.identifier.doi10.1007/978-3-031-69209-3_5
dc.identifier.essn2662-947X
dc.page.initial81es
dc.page.final99es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record