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dc.contributor.authorCheca Cruz, David 
dc.contributor.authorRodríguez García, Bruno 
dc.contributor.authorGuillén Sanz, Henar 
dc.contributor.authorMiguel Alonso, Inés 
dc.date.accessioned2024-01-17T11:48:27Z
dc.date.available2024-01-17T11:48:27Z
dc.date.issued2023-09-05
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/10259/8370
dc.description.abstractMulti-user immersive Virtual Reality (iVR) environments have gained attention for their potential to facilitate collaborative learning experiences. These environments offer ideal settings for social interaction, collaborative learning, and experiential learning. However, the development of these immersive environments can be time-consuming, and existing options often have limitations that hinder widespread adoption in educational settings. The framework aims to address these challenges by providing a structured approach to design and development multi-user immersive virtual reality environments. The proposed framework integrates key components such as user interaction, data tracking, and visualization functionalities, with a focus on enhancing learning outcomes and promoting collaborative experiences. Through the utilization of the framework, developers can create interactive iVR learning environments that facilitate meaningful engagement and knowledge acquisition. To illustrate its functionality, a case study is presented, showcasing a multi-user virtual reconstruction of San Juan de Arce, La Rioja (Spain) for cultural heritage learning. The results demonstrate the potential of the framework in creating engaging and educational experiences while reducing dependence on external tools. Future research directions emphasize the continuous improvement and adaptability of the framework to meet diverse educational needs.en
dc.description.sponsorshipThis work was partially supported by the ACIS project (Reference Number INVESTUN/21/BU/0002) of the Consejeria de Empleo e Industria of the Junta de Castilla y León (Spain), the Erasmus+ RISKREAL Project (Reference Number 2020-1-ES01-KA204-081847) of the European Commission and the FLEXIMEC20 project (Reference Number 10/18/BU/0012 of the Planes Estrategicos de I+D) of the Instituto para la Competitividad Empresarial de Castilla y León (Spain) cofinanced with European Union FEDER funds.en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherSpringer Natureen
dc.relation.ispartofExtended Reality. 2023, V. 14218, p. 89-103es
dc.subjectVirtual realityen
dc.subjectLearningen
dc.subjectMulti-useren
dc.subjectFrameworken
dc.subject.otherInformáticaes
dc.subject.otherComputer scienceen
dc.subject.otherTecnologíaes
dc.subject.otherTechnologyen
dc.subject.otherEducaciónes
dc.subject.otherEducationen
dc.titleA Framework for Developing Multi-user Immersive Virtual Reality Learning Environmentsen
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.accessRightsinfo:eu-repo/semantics/embargoedAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/978-3-031-43401-3_6es
dc.identifier.doi10.1007/978-3-031-43401-3_6
dc.identifier.essn1611-3349
dc.journal.titleExtended Realityen
dc.volume.number14218es
dc.page.initial89es
dc.page.final103es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones


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