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Título
Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
Publicado en
Education and Information Technologies. 2023, V. 28, n. 12, p. 16177-16200
Editorial
Springer Nature
Fecha de publicación
2023-05-08
ISSN
1360-2357
DOI
10.1007/s10639-023-11851-0
Resumen
The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility has been growing. Therefore, the development of training schemes aimed at sustainable mobility education as a tool for a better future for the generations to come is of fundamental importance. This study analyses the factors affecting the adoption of the ClassCraft platform in activities related to sustainable mobility. The proposed experience involved children aged 10–11 years old, a total of 75 pupils. This experience was the basis for analyzing the pupils' perception of the gamification-based methodology. A mixed method has been used, combining qualitative results from a Focus Group (FG) with 6 students, and quantitative results through a questionnaire based on the Technology Acceptance Model (TAM) with all the 75 students. The results reflect that all students consider this methodology as an opportunity for a change in the school experience to make classroom activities more enjoyable. Our research contributes to the application of a mixed methods approach that addresses an educational challenge, considering the voice of the children when applying new teaching–learning strategies.
Palabras clave
Sustainable mobility
Gamification
Technological Acceptance Model
Mixed method
Primary education
Materia
Tecnología
Technology
Ingeniería civil
Civil engineering
Enseñanza primaria
Education, Primary
Versión del editor
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