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Título
Mapping Role-Playing Games in Ibero-America: An Educational Review
Publicado en
Sustainability. 2020, V. 12, n. 16, p. 6298
Editorial
MDPI
Fecha de publicación
2020-08
DOI
10.3390/su12166298
Resumen
Role-playing games (RPGs) have a controversial public image in several countries, including Spain. These fears lack a scientific basis, as role-playing games may be useful in education. Educational trends such as gamification are helping to change this perspective, incorporating elements of RPGs in applications like learning management systems (LMS), e.g., Classcraft. Given the increased research interest in this topic, this paper presents a systematic literature review (SLR) report on the state-of-the-art related to RPGs in an Ibero-American education research context. In the study, a comprehensive search is carried out for the most relevant research papers indexed in Latindex, founded through the virtual repository Dialnet for papers between 2010 and 2019 in the field of education. The search chain was ‘role-playing games’, erasing those topics not related. Results show that there are several relevant references, even though they do not seem to have had a great impact. It can be concluded that there is an interest in RPGs in education, especially in Spain, but their potential is still to be developed.
Palabras clave
Role-playing games
Game-based learning
Gamification
Mapping
Materia
Educación
Education
Videojuegos
Video games
Versión del editor
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