Listar Biología, Educación y Salud con Tecnologías Avanzadas Informáticas (BEST-AI) por Materia/Asignatura "Computer science"
Mostrando ítems 1-20 de 25
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Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
(2021-12, JMIR Publications)Artículo -

A comparative analysis of machine learning methods for display characterization
(2024-12, Elsevier)Artículo -

Does the Use of Learning Management Systems With Hypermedia Mean Improved Student Learning Outcomes?
(2019-02, Frontiers Media)Artículo -

Easy Nitrite Analysis of Processed Meat with Colorimetric Polymer Sensors and a Smartphone App
(2022-08, American Chemical Society)Artículo -

Ensemble methods and semi-supervised learning for information fusion: A review and future research directions
(2024-07, Elsevier)Artículo -
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Fuzzy Inference Systems to Fine-Tune a Local Eigenvector Image Smoothing Method
(2024-03, MDPI)Artículo -

High-accuracy classification of thread quality in tapping processes with ensembles of classifiers for imbalanced learning
(2021-01, Elsevier)Artículo -
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Modelling laser milling of microcavities for the manufacturing of DES with ensembles
(2014, Hindawi Publishing Corporation)Artículo -

A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
(2022-11, MDPI)Artículo -

Polímeros inteligentes para la detección rápida, sencilla y de bajo coste de nitritos en muestras de carne procesada
(2022-12, Estrategias Alimentarias)Artículo -

Practicum management and enhancement through an online tool in foreign language teacher education
(2022-03, Elsevier)Artículo -
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