Listar Artículos ADMIRABLE por Materia/Asignatura "Computer science"
Mostrando ítems 1-20 de 69
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Adopting a multidisciplinary telemedicine intervention for fall prevention in Parkinson’s disease. Protocol for a longitudinal, randomized clinical trial
(2021-12, Public Library of Science)Artículo -
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century
(2019-07, Springer Nature)Artículo -
Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
(2021-12, JMIR Publications)Artículo -
Combining univariate approaches for ensemble change detection in multivariate data
(2019-01, Elsevier)Artículo -
Computer Vision for Parkinson’s Disease Evaluation: A Survey on Finger Tapping
(2024-02, MDPI)Artículo -
Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
(2023-01, MDPI)Artículo -
Cuestionarios de e-autoevaluación y e-feedback: una aplicación en Moodle
(2018-12, ASUNIVEP)Artículo -
Data-mining modeling for the prediction of wear on forming-taps in the threading of steel components
(2016-10, Elsevier)Artículo -
Detección del alumno en riesgo en titulaciones de Ciencias de la Salud: aplicación de técnicas de Learning Analytics
(2018-12, ASUNIVEP)Artículo -
Does the Use of Learning Management Systems With Hypermedia Mean Improved Student Learning Outcomes?
(2019-02, Frontiers Media)Artículo -
Early and extremely early multi-label fault diagnosis in induction motors
(2020-11, Elsevier)Artículo -
Effectiveness of Using Voice Assistants in Learning: A Study at the Time of COVID-19
(2020-08, MDPI)Artículo -
Enhancing Learning of 3D Model Unwrapping through Virtual Reality Serious Game: Design and Usability Validation
(2024-05-17, MDPI)Artículo -
Ensemble methods and semi-supervised learning for information fusion: A review and future research directions
(2024-07, Elsevier)Artículo -
Evaluation of Functional Abilities in 0–6 Year Olds: An Analysis with the eEarlyCare Computer Application
(2020-05, MDPI)Artículo -
Evaluation of the novelty effect in immersive Virtual Reality learning experiences
(2024-01, Springer)Artículo