Listar Advanced Data Mining Research and Bioinformatics Learning (ADMIRABLE) por Materia/Asignatura "Technology"
Mostrando ítems 1-16 de 16
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Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century
(2019-07, Springer Nature)Artículo -
Análisis de tareas con la tecnología Eye Tracking: SRL en SmartArt
(2019, Servicio de Publicaciones de la Universidad de Coruña)Contribución a congreso -
Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes
(2022-08-26, Springer Nature)Contribución a congreso -
Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets
(2022-08-28, Springer Nature)Contribución a congreso -
Computer Vision for Parkinson’s Disease Evaluation: A Survey on Finger Tapping
(2024-02, MDPI)Artículo -
Design and development of a gamified tutorial for iVR serious games
(2023-09, University of Twente)Contribución a congreso -
Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults
(2023-08-26, Springer Nature)Contribución a congreso -
Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience
(2022-08-28, Springer Nature)Contribución a congreso -
A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments
(2023-09-05, Springer Nature)Contribución a congreso -
Hacia un metodología de evaluación del rendimiento del alumno en entornos de aprendizaje iVR utilizando eye-tracking y aprendizaje automático
(2023-05, Oxbridge Publishing House)Artículo -
Learning Activities in SmartArt Project: Teaching-learning for professors and PhD students
(2021)Contribución a congreso -
Perceived satisfaction of university students with the use of chatbots as a tool for self-regulated learning
(2023-01, Cell Press)Artículo -
A review of immersive virtual reality serious games to enhance learning and training
(2019-12, Springer Nature)Artículo -
Tecnologías emergentes en educación inclusiva: realidad virtual y realidad aumentada. Proyecto europeo FORDYSVAR
(2021-08, Asociación INFAD)Artículo -
Using Eye Tracking Technology to Analyse Cognitive Load in Multichannel Activities in University Students
(2023, Taylor & Francis)Artículo -
Using Machine-Learning techniques and Virtual Reality to design cutting tools for energy optimization in milling operations
(2022-01, Taylor & Francis)Artículo